

In one sense, all this was utterly absurd. The moment it was dispatched, you got to keep whatever came out: magical armour, weapons, in-game gold, or perhaps a vanishingly rare rune that only one in ten thousand foes carried. Each foe you vanquished – and I hacked and slashed my way through tens of thousands – was like a box containing hidden delights. The deeper into the game you got, the more powerful the items became. I was supposed to be writing a thesis, but instead I found that I was pouring my evenings and then my nights into exploring virtual dungeons in search – and this was the root of its grip – of better and better equipment for my in-game character. I’ve only ever deleted one game from my computer because I was playing it too much, and that’s Diablo 2.
